Non-Verbal Reasoning (NVR) tests a child's ability to understand and analyse visual information and solve problems using shapes, patterns, and logic. It does not rely on language skills, making it a great measure of pure reasoning ability. Below are the common topics tested in the 11+ GL NVR exam

1. Odd One Out

Identifying which shape or image is different from the rest based on patterns, number of sides, shading, rotation, or other visual elements.

2. Series Completion

Recognising the sequence in a set of patterns and choosing the next figure in the sequence.

3. Analogies

Understanding relationships between pairs of shapes and applying the same relationship to complete another pair.

4. Rotation

Working out how a shape has been rotated clockwise or anti-clockwise to identify the correct option.

5. Reflection (Mirror Images)

Understanding how shapes appear in mirrors placed vertically or horizontally.

6. Codes (Shape Codes)

Identifying how shapes are represented using letters or symbols and decoding them logically.

7. Shape Movement

Tracking the movement of shapes across a grid or pattern, either through slides, flips, or turns.

8. Combining and Splitting Shapes

Visualising how two or more shapes combine to form a complete figure or how a complex shape can be divided into smaller parts.

9. 3D Visualisation

Understanding how a 2D net folds into a 3D shape, identifying correct 3D views, or matching nets to solids.

10. Matrices

Finding patterns across rows and columns in a grid and determining the missing shape using logical reasoning.

11. Layers and Overlapping

Determining how layered shapes interact, and which shapes are hidden, overlapped, or shown transparently.

12. Block Counting

Visualising stacks of cubes and counting how many blocks are visible or hidden from certain angles.

13. Hidden Shapes

Identifying a specific shape that is hidden within a more complex image or background.

14. Folding and Cutting

Predicting outcomes of folding or cutting paper and identifying resulting shapes or patterns.

15. Spinning Shapes

Determining how shapes appear after being spun or rotated in a systematic manner.

16. Vertical Coding

Deciphering a code based on the vertical characteristics of a sequence of shapes or figures.

17. Shape Completion

Choosing the correct missing part of an incomplete shape so that the final figure is symmetrical or logical.

18. Punch Holes and Paper Folding

Imagining how paper looks after being folded and holes punched into it, then unfolded.